Light-Contact Sparring Rules
We reserve the right to disqualify
competitors for violations of any rule.
• Mandatory Equipment
-
Protective headgear - must cover the back, forehead, and sides of the head.
- Groin
protector
- Light
Contact Sparring gloves (foam or vinyl)
-
Mouthpiece
-
Footgear
• Optional Equipment
We strongly recommend the use of a face shields/protectors, along with chest, thigh, arm,
and shin protectors.
For participant safety, referees
will scrutinize all equipment. Unsafe equipment will not be allowed.
• Scoring/Time Limit
Beginner
- (1) 1.5 min. point sparring. Referees or Judges will call points on
scoring technique with majority of two or more judges needed.
-Competitor
scoring three point first or the competitor with the
most points at the end of time will be declared the winner. Additional 30
second rounds for ties.
- Judges
and Referees will stop matches for warnings, safety concerns, falls, or
discretion of judges.
Intermediate
- (1) 1.5 min. continuous round. Judges will stop matches for warnings, safety concerns,
falls, or discretion of judges.
- At the end of the round, the referee will
call for the judges’ votes. The winner will be determined by majority vote.
Additional 30 second rounds for ties.
-
Competitors will be judged on the execution of techniques, skill, conduct, and
control of each match.
Advanced
- (1) 3 min. continuous round. Judges will stop matches for warnings, safety concerns,
falls, or discretion of judges.
- At the end of the round, the referee will
call for the judges’ votes. The winner will be determined by majority vote.
Additional 30 second rounds for ties.
-
Competitors will be judged on the execution of techniques, skill, conduct, and
control of each match.
• Legal Targets & Techniques (LIGHT CONTACT)
We strongly recommend face shields/protectors.
THIS IS NOT FULL CONTACT.
1. Hand
Strikes and Kicks to the Front and Sides of the Body (below neck &
above waist)
2. Kicks to the Legs (outside thigh & calf)
Intermediate and Advanced Divisions Only
3. Sweeps
to the front leg to disrupt the balance of the opponent (mid-calf or below).
4.
Grabbing: A competitor may grab their opponent for only one second in an effort
to follow up with a technique.
• Illegal Targets & Techniques
- No
contact/strikes to neck, groin, back, spine, knees, shins, back of head, side of head or face.
- No throws/wrestling, takedowns, biting,
headlocks, holding more than one second, head butting, scratching, pressure point
attacks, elbow or knee strikes.
- No
sweeps to back leg.
• Excessive Force, Warnings, and Disqualification
Excessive Force: Force that a
reasonable person would consider unrestrained, uncontrolled, unrestricted or
reasonably exceeding the safety limits. Force causing the head to snap
backwards will be considered one example of “excessive force”.
- At the discretion of judges & following a
vote, participants may be disqualified for abusive language, disrespectful
behavior, and/or malicious behavior.
-
Participants may receive warnings for:
- Leaving the ring excessively.
- Excessive force
- Conduct
- Use of illegal techniques or targets.
- 3
warnings will result in automatic disqualification.
-
Bleeding or any injury caused by an illegal technique or “excessive force” will
result in automatic disqualification.
• Forfeiture of Match
Competitors shall forfeit matches
if they do not continue for the following reasons:
- An
illness or injury NOT caused by his or her opponent.
- An
injury NOT considered a result of “excessive force”.
-
Competitors who are NOT present or ready to compete at the time of their match.
Referee & Judges
- Each ring will have (1) Referee to control
& coordinate the matches and (3) Judges for voting. Only JUDGES can decide
matches.
- Judges may stop a match at their discretion, however control & coordination of the ring
should be considered the responsibility of the Referee.
-
Warnings or disqualifications MUST be determined by a unanimous vote between
the Referee and Judges.
• Ring Procedure
After the competitor has been
checked, he/she will wait for the referee to indicate for the competitors to
bow (to the referee first).
On the command of the referee,
the competitors will bow to each other and after assuming ready position, wait
for the command, “Start” from the referee.
NOTE: This procedure is reversed
at the end of the bout. i.e. on the command of the
referee the competitors bow to each other and then bow to the Referee.
Prior to the referee starting the
bout he/she checks that the judges and the timekeeper are ready to commence.
NOTE: The Referee checks the
readiness of the other judges before starting.
During a bout, the timekeeper
does not suspend the time when the referee calls “Stop”. However, the referee
or another official may specifically call for time to be suspended in certain
circumstances e.g. due to injury or equipment replacement. Time recording is
resumed on the command “Start”.
NOTE: Under normal circumstances
only the referee may ask time to be stopped. However, the judges may call for time
to be stopped if they observe an injury or other incident likely to cause a
discontinuity of the time and the referee has not signaled the timekeeper to
suspend time.
• Coaches
- During
a match only One (1) coach per competitor and/or team may be present on the
floor/ring.
-
Coaches must stay in the allotted area.
- Coaches may appeal, protest or ask questions
of the Referee. The Referee is responsible for resolving issues in the ring.
The Referee may call the assistance of an Arbiter. The Arbiter will only
intervene in order to assist the Referee or make decisions when the Referee
cannot do so.
- Coaches may not interfere with the referees
conducting of the match or the progress of the tournament. Competitors may be
disqualified for inappropriate behavior of Coaches.
• Blood Rules
Contaminated Gear and
uniform/clothing must be changed or decontaminated to ensure no possible
contamination to any other person results.
Form Rules
• Competitors must perform traditional kung fu forms.
The intent of requiring
traditional forms is to help perpetuate and preserve the original essence and
strength of the art. Even though many individuals may study the same style,
there may be minor differences in the way they perform a form/set due to
different lineage or philosophy, but the majority will agree that each system
has a core principle it follows (example: Hung Gar - Strong low stances,
powerful connection to Earth, Wing Chun – Trapping hands, inside fighting).
All traditional forms must descend from a specific lineage
to distinguish them from modified Wushu changquan and animal styles (ie. Wudang changquan, Hung Gar Tiger, Seven Star Praying Mantis).
All competition in a Form Division will maintain and reinforce the core
principles and signature move(s) that are recognized as the trademark of the
system. Competitors with any movement in a form that breaks the core principle
of the style it is intended to represent will be subject to reduction in their
score and possible disqualification.
- No
aerial movements beyond flying kicks. No flying kicks beyond 360 degrees.
- Only
two steps are permitted before any flying kick.
- No
movements that are strictly gymnastic.
• Weapons
- Judges
may inspect weapons for safety and weight.
-
Weapon Standards here
- Unsafe
weapons will not be used.
• Repeating Forms / False Starts
- Competitors
will be allowed one repeat if they forgot their form. Half point will be
deducted.
-
Repeats will be allowed due to uncontrollable interruptions or malfunctions
without penalty.
• Other Regulations
- Ring
boundaries will be marked. If you expect your form to extend outside of the
ring area, you must inform judges before beginning your form or you will loose
0.5 pts.
- If a
competitor has more than one division in progress, it is their responsibility
to notify the ring officials so that they can readjust the competition order.
- Ties
will be decided by repeats
• Time limits
-
Beginners 30 sec. minimum & 2 minute max.
-
Intermediate 45 sec. minimum & 2 minute max.
-
Advanced 60 sec. minimum & 2 minute max.
- 0.5
pt. will be deducted for time limit violations.
•
-
Beginners 6.00 – 7.00
-
Intermediate 7.00 – 8.00
-
Advanced 8.00 –9.00
• Procedures
- Salute
before entering the ring & salute again when you approach the judges.
- Stand
at attention until judges signal to begin.
- Time
starts during first move from attention.
- Upon
completion of form stand at attention until dismissal or scoring.
- Once
scored or dismissed, present a salute to judges again and then leave the ring.
Seven-Star Cup Rules
Advanced Competitors Only (4 or
more years experience)
• Seven Star Cup Champion Events
Competitors signed up for this
competition must participate in ALL four of the following events:
-
Sparring (all weights)*
- Empty
hand forms (all styles)**
- Long
weapon (all styles)**
- Short
Weapon (all styles)**
• Seven Star Cup Champion Divisions
Seven Star cups will be awarded
for each of the following divisions:
- Men’s
Adult (18 & over)
-
Women’s Adult (18 & over)
- Male Teen
(13 to 17)
- Female
Teen (13 to 17)
Competitors will only compete
against others in their division.
• Scoring
In each event, points will be
given for placing 1st, 2nd, 3rd, & 4th.
-
1st place = 11 points
-
2nd place = 8 points
-
3rd place = 6 points
The Seven Star cup will be
awarded to the competitor with the most combined points in his or her division
AFTER ALL FOUR EVENTS. Medals will be awarded to a first runner up and second
runner up in each division. Medals will not be awarded for individual events.
* Rules for other sparring
divisions will apply. Divisions WILL NOT be broken
down by weight classes. A “Seven Star Cup” competitor will be required to test
their sparring skills against any competitor regardless of size.
**Rules for empty hand and weapon
form divisions will apply.
Tai Chi Division Rules
Internal Divisions Only:
Beginner – under 2 year
Intermediate – 2-4 years
Advance – over 4 years
Max Performance Time: 2.5 minutes
Judges will judge on principle
and not style.
Push Hand Division Rules
Time will be continuous with the
exception of a 30 sec. Break. Competitors will begin with the right foot
forward, push for 1 minute, rest switch to the left foot forward and continue
for an additional minute. Judges will raise their hand towards the competitor
they feel demonstrated the best principles of Tai Chi Chuan. A competitor, who
shows yielding, neutralizing, and rooting, could win over someone who relies on
pushing alone.
Da Saam
Sing Rules
Competition Structure
The competition will follow a
multiple elimination format. Each
competitor will engage each other in one 120-second round. The round will be judged at its completion
and the winner announced. Competitors
will be directed to their positions by the Referee and upon the command READY
POSITION will begin with their right arm down at their right side in
preparation. The Referee will then give
the command TOUCH, whereupon the competitors will complete three (3)
preparatory cycles of da saam
sing (that is, three sets of three strikes with each arm), lightly touching
each other's arms. Immediately upon
completion of the preparatory cycles the Referee will give the command GO! upon which the competitors will commence at full power until
time is called for the round, or the Referee gives the command STOP. When the command STOP is given both
competitors will immediately stop and stand at attention. Shifting of stances is allowed, provided that
the feet remain in the same space. No
stepping/sliding, etc. from side to side will be allowed.
Judging/Scoring
There will be 3 judges, each will judge the competitors using a scale of
8.0-9.9 on the following 3 criteria:
• POWER-Defined
by visible transference of force from one competitor to the other; naturally
the competitor that receives more force than he gives will be scored less than
his opponent.
• FOCUS-Defined
as Fighting Spirit and willingness to engage, the lack of which will result in
diminished power and ability to protect oneself in the competition, and an
escalating danger of injury.
• TECHNIQUE-Defined
by stance-work, and coordination of stance, waist and arm movement. Naturally, a competitor with hard arms but
poor technique runs a greater risk of being injured by an opponent with better
technique, hence more focused power.
Further, sloppy technique increases the risk of accidental injury to
either competitor (see STRIKE AREAS).
Pace Count
Competitors will be compelled to
follow a specific hitting pace; this will keep competitors from racing too
fast, losing form/allowing for striking in illegal areas.
Line Judge
There will be line directly in
between the competitors, and this line will mark the point of legal contact
between arms. There will be a judge on
that line to watch, and will raise their hand when any competitor's striking
arm does NOT make contact directly above the line.
Strike Areas
All areas of the forearm higher
than the wrist and lower than the elbow (with the exception of the inner arm)
are legal, as long as the three areas of the bridge (inner corner, outer, outer
corner) are all contacted. No other
parts of the body may be contacted during the competition. Hands must be open; NO CLOSED FISTS.
Knockouts
Forfeit by the competitor
(willful or otherwise)-If willful the competitor will be given a "Standing
8" count and asked if he wishes to continue. Continuance is at the discretion of the
referee.
Technical Knockout (at the
discretion of the referee)
• Indications
by competitor that he is unable to optimally continue (to include significant
decrease in power, focus and/or technique)
• Indication
of impending injury
• Blatant
injury
Illegalities
1. Contact, intentional or otherwise, with any part of the body
not specified as a strike area
2. Stepping or sliding both feet side to side to change the point
of contact (1st Offense-.1 point deducted, 2nd Offense-Disqualification)
3. "Pulling," characterized as moving very fast to
"touch" and pull back from the contact, thereby avoiding the full power
of the opponent (1st Offense-warning, 2nd Offense-.1 point deducted, 3rd
Offense-TKO).
4. Willful moving of the feet from their specified space, or
willful withdrawal from the competition area (1st Offense-warning, 2nd
Offense-.1 point deducted, 3rd Offense-TKO)
5. Unsportsmanlike Conduct: This includes, but does not limit,
inappropriate language, taunting, gesturing or overt attempts to intimidate
opponent (1st Offense-warning, 2nd Offense-Disqualification)
Divisions
• Women
• Men